the hand pointed me in the direction of the chest first but i did the tower first before going there so i had the soul jar. 1. Its a bit dissapointing and im kind of surprised they didnt completely overhaul the talents system, there are basically 4-5 talents that are must picks and the rest of them make you question wether or not the developers were having an inside joke, ice king is one example, pet pal should be able to be. I think my persuasion above should be 4 and the check should pass. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. Lone Wolf essentially doubles your character's strength if you have 2 or less characters because you get double the points to spend when you level up. Also, if you are into petpal, try to make the pursuader the petpal guy. there is no real choice, either, because you can end up with multiple pet. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. Will. While it's recommended you can still beat the game without passing any persuasion checks, so feel free to omit on this end though be warned there are some. Let's think we fail and open another one, now our chance is 1/ (18+1)= 5. Lucky Charm Notes. Defeat the demon to close the quest. 163 ratings. 1. All you need to do is start dialog with the animal in question with that chararcter. In order to make sure they remain dead, you are going to have to destroy their respective soul jars. I always free the captain without combat with a persuasion check, and let him gather his armor set. There also is the chest piece of the act 1 Captain's set. Some. Go to the cave where you get his hat, open the door, drop his soul jar and smash it (without starting dialogue). 5/5 combats. Last edited by Kulin ; Sep 17, 2017 @ 11:50pm. If you are forced to fight the necromancers (having failed a persuasion check) they will respawn unendingly. There are no stat checks when it comes to persuasion. Civil Abilities cap at 5 base points, but can be increased over the cap with bonuses from items. This is a fresh. To pass Zaleskar's persuasion check, you need persuasion level 3. Depending on your choice, several scenarios can happen. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. Lizards kind of suck post act 2. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM. To lockpick, use a lockpick and click on the item you want to lockpick. So apparently the second character is able to lower the requirement somehow. II. There isn't ever a risk. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. In DOS2 it wasn't really that you got experience for the non-combat route - going murderhobo still give you way more experience. This is on tactician. Related Base Ability. Make him a mage since he is a scholar. Loremaster is so-so (identifying item when money were abundance isn't a problem, but enemy info is priceless). Everyone should have their main abilities maxed out, and if possible taken beyond the max using equipment. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. You only get a total of 6 Civil ability points throughout an average playthrough, so you can only max out one of them, and its advised to stick with a different one for each party member, and max out the chosen ability first. Lizards receive +1 to persuasion. Usually this defaults to your player character. Copied from my comment in ifan soul wolf's wiki page. And while barter is really nice to have, I think high persuasion plus giving a few shopkeepers enough merchandise early on to raise their attitude to 100 will give you all the discount you need. Updated: 16 Dec 2021 14:01. Gloves of Acquisition. The 'All skilled up' talent helps. I failed my persuasion check versus the Scarecrow and fell asleep, but the failure had no consequences because the dialogue continued and gave me the option to Resist or. Stas (the ones in the dialouge) + attitude both increase your persuation. in fact, i highly recommend it. Every other Civil Ability - Bartering, Persuasion, Telekinesis, Sneaking, and Thievery - will only affect the character who has leveled up that skill. you may need it in order to get the sorts of quest results you want. 400 XP; Total: 107,325 XP. 1 Answer. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). 000 XP; Save Paladin Cork and Kill Magister Trippel: 6. #8. Second depend on what armor damage you want to focus on. A summoner/dps hybrid can't compete with a, say, full necro with maxed out warfare, scoundrel and 2h. If it's too rarely used, I think I'd rather breath fire. As near as I can tell, attributes will only affect Persuasion by one single point. Skill Synergies. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. From there though, the persuasion skill does most of the work. detach someone you can make invisible. Different pieces of gear can spawn with different social bonuses. When a character levels up, they regain all their Vitality, which is insanely useful during combat. Act two: 50%. You have 4 players in the group. PvE, PvP and fashion builds guide for DOS2. The attribute thing only comes into play when there is a tie on Persuasion between you and the NPC in question as Hobocop says. Also, I cannot confirm. 8,990,000. Max warfare for physical damage and pick up some utility skills from. The governing skill does NOT add to the skill in any significant way other than breaking ties. 6. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). e) Maximizing the outcome from the soul containers in crazy Trompdoys cave (I will create a post about this later) So, here is how it's done (you need to focus a. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. That doesn't stop him from getting to the Elf Temple. It's merely meant to give you the necessary know how to play through the game better. So 2h characters (2h strength, spear, staff) can get extra critical multiplier making scoundrel even higher damage. Talents: Opportunist Executioner Savage Sortelige. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. 30. +2 ThieveryThe Bartering skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. lacker • 6 yr. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. Once you are over level 20, you need to pay coins for each respec. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. If the score is greater than a threshold you win. Changes. Thievery and Barter are useful inversely proportional to how far you are in the game. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. This maximum can be further be augmented. Persuasion points are needed in order to help a conversation check pass. For some it’s 19 or 21. These can be reset on the Lady Vengeance when you. Persuasion, as you would expect, happens during dialogue. Any points over 5 only increases proc chance. no, persuasion does not make the game too easy. which is why high persuasion characters often pass their checks even with low attributes. I did it before,. I was failing a Persuade option in the Blackpits area with Persuade 6 (playing as Fane turned into a lizard) with Wits which was like. To answer your question more directly, though, if you want to maximize the usage of your persuasion, you want persuasion on the guy that you are typically leading with, because there are lots of situations where dialogue begins based on a location-based trigger. It is enjoyable though. I would say the two most important traits you can have on the first island. Your ability to convince the other party to see things your way through non-violent means. Once Strength has been capped, add excess points into Wits. The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. With the experience i have. Simply entering the tower will cause this quest to be entered into your journal. Some checks just have absurdly high requirements. Attitude = (Charisma + Reputation) x 5 An attitude score of 100, together with a Bartering skill of 5 is required to trade with merchants at cost. It is also where you will encounter a merchant by the name of Zaleskar. I did the strength check persuasion. For each guy, you run around all the npcs, and steal. Thanks for this, one thing I do with the Captain set is a bit faster. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation. I did the strength check persuasion. Put MAX persuasion on your character. He will say that his mind has been irreversibly corrupted from his training and just. Spellsong (Lizard). Persuasion is a civil ability in Divinity Orginal Sin 2. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. Persuasion is a civil ability in Divinity Orginal Sin 2. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. If their attitude towards you is too low at that point (you haven't done their side quests etc) you need to pass a. Demon now gives you a 33% chance to gain a rand. Re: What with persuasion fail in this game? Ellezard #617511 21/09/17 01:00 AM. DOS2 Guide Hi everyone, I just finished writing up a Tactician and Honour Mode Guide. even persuasion instances like the corpse of alice alisceon or. Second, Sebille requested to speak with him, but I denied her knowing he would wind up dead and we needed him to progress Griff’s quest (this is what I’m assuming, anyway, let me know if I’m wrong). With BG3, you can have a ton of modifiers and still crit fail and have an outcome you didn't expect. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. Best summon in late game is ifan soul wolf if u use pet power gift bag. You can have a two-man team where both make use of the Lone Wolf talent; alternatively you could both. When should you have this skill? Yeah, kinda But i think it is balanced since you are forced to sacrifice a jewelery slot to make sure you pass all the checks. Level 1: Increases base Attitude with strangers by 5. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. This game is great, with tons of replayability, go for persuasion max on second playthrough since you won't need tons of moneymaking because ur good enough at the game, and persuasion options will provide an even more different gameplay. - +Persuasion does not appear on randomly-generated items. Originally posted by Arteas Naur: Some ways to persuade are more succesful - eg wits/int i think should work on him with about 20 points in. It sounds as if you've made him hostile so your only option is to kill him. To pickpocket, enter sneak mode and click on the person you want to pickpocket. Do not use Pyrokinetic skills that deal damage. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. It ended up working out right, she dropped two books, which were exactly the ones I wanted. This means that you can get a trading discount of 1% for each 5 attitude points you have on a merchant. It allows you to identify magical items. Generally if you have a max out theif you don't need to buy anything ever. Gareth seems scripted to arrive there, providing he hasn't been killed. Inside the cave at #4 you will have to fight the Captain. This enemy is immune to (and heals from) Fire damage. Equipment Sets - Definitive Edition. TheSocialBunny 5 years ago #3. But, you will miss stealing books and keys, since stealing has a higher requirement. Good talents for a damage caster: Far Out Man, Mnemonic, Executioner, Savage Sortilege, Hothead (only with Savage Sortilege), Stench (if not your Persuasion character), Glass Cannon (if you want to take the risk), Elemental Affinity if you are a mage, but you'll need to stand on damaging surfaces to get the benefit for Earth, Fire, and Air spells. After i failed my first persuasion check that requiered 6 points in the skill i just reloaded and kept the fishermen ring equipped all the time, way more convinient, besides a couple of points into warfare or necro and +80ish mahic armor are not that big of a deal In order to succeed at a persuasion check, you need to reach the required threshold. The abilities you increase points in should be the primary focus of that character, and you. I think it may come down to what level do you want to reach before the final fight. Most importantly, you will increase your chance of. One thing though, if you don't have a spark build on your team, have your summoner learn master of sparks themselves and cast it on the incarnate. Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. A total of 30 points can be added to an attribute for a maximum. 2nd run I stole everything and only looted the valuable light stuff. a taste for freedom. 800 XP; Magister Dayya and subordinates: 5. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. It is the same in both single player and multiplayer. Lock difficulty scales with the game--as you progress, you'll find that 1 thievery isn't enough. . Third, my party leader spoke to Stingtail about the oranges. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. Then max persuasion on your main. All lizards have +1 to persuasion. Civil skills: Human: Bartering Lizard: Persuasion Or as needed by your party or your personal preferences. Store the gear in a pouch for safekeeping and equip them when you need to. Stuff like looking at the total income of an Act, then allow for 20% of that total income on top to be the total possible amount theft can get you and limit every NPC to be a part of that number. Choice two could pass the check with 0 persuasion. 1. LOCKPICKS: anvil + claw hammer + nails. As someone new to the game, I never know in advance when these Persuasion checks will happen. Persuasion can be nice to have later on in the game. You can do this directly by just giving the vendor 200G in one go or over time in the form of gold directly and/or items. Your matching attribute ONLY plays a role if your persuasion skill matches the skillcheck. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. As near as I can tell, attributes will only affect Persuasion by one single point. Chaoslink. Specifically, it lowers by having more points than the target. Joined: Aug 2017. Only the Lucky Charm stat matters. OK, this guide is a bit unclear. I'm currently playing DOS2 for the firt time, and I was really excited for a game where I can role-play a character to my liking. Once past the new cave go inside to find the Sallow man. Secondly You can always trick the game using mirror at lady Vengeance and customize your stats at any time. Divinity: Original Sin 2 is separated into acts, each taking place within a discrete area. What is the max persuasion Divinity 2? Every level of Persuasion increases the base attitude of an NPC by 5 points, each of which equals 1% of trading discount, upto a maximum of 100 attitude. And once this check comes up, I can't switch to a. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. 1. Early game, you barely have any money or resources to trade with, so stealing even slightly above average equipment and Skill Books can be a real game changer and the amount you can pickpocket is quite substantial for the skill's. Business, Economics, and Finance. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . RobotGodzilla Dec 31, 2019 @ 7:59pm. Amulets and Belts can provide up to 2 lucky charm. Don't worry about me, I'm that person who you need to explain a joke to at the best of times. Remember that the loot you find will be scaled to the. Created by baardvaark. You can probably go without this. . Different pieces of gear can spawn with different social bonuses. Each point in the corresponding stat removes 1. +2 Persuasion -1 Intelligence 7 : Lockpick : Cat Burglar: Improves your aptitude at picking locks. Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. The relevent stat, INT, STR, whatever isn't important in persuasion unless the persuasion skill needed to pass the check is equal to the difficulty of the check itself. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. For your first play through I would not recommend many game changing mods; however, some from the gift-bag might be good. 1 Persuasion. Also persuasion helps with increasing your opinion with other NPCs. Alive Oct 4, 2017 @ 5:17am. Re: Sebille persuading Zaleskar (Quest) xenustehg # 620135 23/09/17 10:13 PM. May 1, 2018 @ 10:05pm Originally posted by iLikeTrees: I got him! He is a summon that takes 2 AP will fight by your side. Let's say I have a char with 6 int, 30 strength, 20 with, and 25 const, and 3 persuasion. This enemy is vulnerable to Water damage. Companions will take all their equipment with them when they leave so if you think a. Anyone else think that persuasion checks that need more than 5 are silly? DOS2 Discussion Basically I need to quicksave before every conversation or put on my. In my game, Fane has Persuasion=1, Intelligence=35. Don’t be afraid to buy up consumables you need :) Reply reply PsionicTopHat. A total of 30 points can be added to an attribute for a maximum. For example, Persuasion in particular can lead you to lose out on a large amount of exp because failing many of these checks means you usually need to fight a bunch of dudes. So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. DOS2 is the perfect opportunity to learn the ropes of party building and experience Larian's stellar character writing. Persuasion is a civil skill in Divinity: Original Sin II. Both have 1 Persuasion. Persuasion - You need this on at least one character. Intelligence increases the damage of magical spells and effects. also that dead guy will heal everyone. For example (not exact valuues), you have one point in Persuasion, so that's like 20% of the persuation requirement, each point of a skill after that is only like 1% boost. Other than the fact that you can have an incarnate which can always fit in the situation you are currently finding yourself, no other summon can benefit from the +25% damage buff from the basic infusions. I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. Not always, but if you're trying to steal from a merchant in the middle of the town square in Act 2 or the market in Arx it may be necessary. Lohse is a successful artist. This does seem in line with your test samples, but your encounters are in early Act 1, and there most of the checks with attributes require much lower values (like 12INT or 14WIS in your examples). To push past that, you need a species bonus and/or gear. You can certainly reach Level 20 by taking the persuasive route. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. With 100 attitude and high enough bartering you get something like a 50% discount which can far outweigh the initial cost of the. I rather put points on persuasion, sneaking, thievery and lucky charm. You can do this directly by just giving the vendor 200G in one go or over time in the form of gold directly and/or items. talk to magisters first, feign ignorance, tell them you will have a chat with the sorceress. tribe of saheila. This is a fresh. Persuasion is THE civil ability to have when you play solo. They shouldn't have attached stats to those statements at all as far as I am concerned. Some checks just have absurdly high requirements. Mercantile 20%. Attitude is gained with an NPC when you complete certain quests for them. Loremaster is a civil ability in Divinity Original Sin 2. Open menu Open navigation Go to Reddit Home. The persuasion of the character who initiates a conversation is the one that counts - so yes it matters for other party members. To do this you need a human character (thrifty +1 bartering) that ate Garvan's head with the mask of the shapeshifter (trade secrets +1 bartering) the Captain's Jaunty hat from act 1 (+2 bartering) Justinia's Favor (gloves from act 2, +1 bartering), a belt and. The 'All skilled up' talent helps. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. Before I did this I made sure to pickpocket Brayton Barnes and steal from his chest (is this the safe?). Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone)I didn't think you needed persuasion to convince your party to not ascend. Persuasion is such a pain in the butt, especially in Arx. ), I have two characters choose the "Finesse" dialog choice. ago. One thing about Persuade I noticed is that not every Persuade option has the same success rate. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. You also sell your belongings for quite an increase in price too!The entire act is made in such a way as to force you to reload, scrounge for gear, make small incremental progress to level up, and throws ridiculously stacked encounters your way time and time again. 000 XP; Leave Fort Joy: 14. #1. How To Start The Threads of a Curse Quest. Only one's you don't REALLY need to bother about is the one that gives you more treasure. Has ruined many runs with the game not talking to my main hero with persuasion and instead choosing to pick my mage with stench. And the entire game setting is a bleak, ball kicking land of bleakness. 2. Comparing my 1st and 2nd run. you sir, are my hero of the day. Persuasion options don't have much to do with you. there is no real choice, either, because you can end up with multiple pet. With 1 point in persuasion, you only need about 50 int for a 50% chance. I have no Undead in my party. Enemies have generally have both magic and physical armor, with one of the two being the focus. Thievery must have, early game there are no money, so on tactician/honour mode it's impossible to get past 4-5 level if you won't steal books/gear. Joined: Sep 2017. ago. #11. You can add to that again with gear to get more attitude ^^ Mine increased with Sebille from 27 --> 52, and when attitude is over 50 she is a close friend. #3. Ifan as summoner should ve 20 or more summoning skills in order to maximize the damage output in Definitive edition( acc and armor stats should ve 2 summoning each) due to stat cap. It requires a threshold of 6. Act one: 20% of game. STATS: Strength: MAX Intelligence: 14 Constitution: 14 Memory: As needed Level up Int and Con for Gear Requirements. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. Pathos appeals to an audience's sense of anger, sorrow, or excitement. dos2 burying the past max xp. This enemy is vulnerable to Water damage. They also refresh their stock every 1 hour. and Baldur's gate 3: 5/5 5/5 5/5. This can include obtaining more information, defusing violent situations, or gaining profitable rewards. Attitude is gained with an NPC when you complete certain quests for them. Similarly, respec is free for only up to Weapon Mastery Level 10. If a Fire Slug is nearby,. Find the possessed girl near the harbor in Arx Outskirts. This book can be found at multiple locations, including the archive on the. Sometimes I put some Points into Luck because it can really give you amazing. Probably it rolls a "dice", say 1-100. . It is based on which line of reasoning the character you're talking with would find the most persuasive. If you haven't fought Alexander yet you'll get stuck at the altar in the cave. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. In that regard, the Rogue remains. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. The more you invest in the Persuasion Ability, the more NPCs will like you. The designers made this game in a manner where you can play 'inefficiently' and still win. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. a genrous offer. Loremaster is a civil ability in Divinity Original Sin 2. The Silent One Walkthrough. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. Racial abilities suit certain races to certain social skill roles. (respec before moving on again). Now putting a point into Dual wielding will give you 5% from the base value (in this case 5% from 100) while Warfare will give you 5% from the end value (in this case 5% from 200). Civil abilites like bartering and thievery are not shared between party members. I think you will miss out on one quest but not a critical one. 4. [DOS2 SPOILER] How high do I need my persuasion in order to convince my companions to support me in Act 3? I am referring to the Arena in the Nameless Isle. It should work like this : [strength/intel/finesse]x [persuasion]= score. i always max persuasion in games like this, so when your persuasion is as high as it reasonably can. When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. Elven seer. Persuasion +1 (Spellsong) Loremaster +1 (Wizard) TALENTS. Leaving the area progresses the plot, but it also means abandoning quests. You should min-max those traits as such. can succeed, though succeeding them. If Lucky Charm happens to activate when you loot an object, you will be notified by a 4-leaf clover visual and a distinct "shwing" sound. For single school casters you can just max your chosen school and then go for huntsman which increases your damage with high ground. , and in many ways it is. Sometimes you get more XP from having a persuasion success than killing the NPC. Don't save grenades, scrolls or potions. Crafted equipment is the same level as the character who crafted it. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM. But you get help after failing persuasion where the game informs you: "Persuasion Failure! Your Persuasion: 2, Needed: 4" Example: Persuasion on a troll- Strength persuasion (intimidation) requirement might need 7 persuasion but an intellect persuasion may only need 5 persuasion. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. Level 3: 8,000. danger to her self and others. All hail lord Sin. If not you fail. Also, I often choose to the unpersuasive route for the challenge of the combat, rather than the XP. Act two: 50%. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. Persuasion helps the player pass dialogue checks when interacting with NPCs. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. At late act1 you will need thievery 2 (right when you're about to escape fort joy). Speak to Karon or one of the nearby spirits. So if we (random number) say Act 1, if you collect all treasures and sell every Item to grant you about 100. CryptoThe persuasion check cools Gareth down and get him a bit more level headed. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. There's no point in half-arsing persuasion. Lucky charm up to 5 will increase proc chance and quality of the things you find. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. Yes, it is very useful to have both Pet Pal and Persuasion on one character. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. But, X can be lowered by having a high stat in the relevant attribute. Player 2 Jul 26, 2020 @ 12:04am. It will make your game runner better and load faster. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. You can see an example of this when you cycle through party members while trading - see how the attitude of the vendor changes. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. It can be better to pick an option with a stat you have nothing invested. braccus rex. Divinity: Original Sin 2 is one of the market’s most rewarding and profound RPG experiences. First, we approached him and I let the Red Prince speak to him alone. Where is it?Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways. Specifically, it lowers by having more points than the target. Start automatically after entering the area. Alexanders ghost doesnt do anything other then have a persuasion check which if you pass he will give you the. As noted in 10 Things Divinity: OS2 Doesn't Tell You, you can only pickpocket someone once ever throughout the duration of the entire game. the advocate. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of the time. Even if you have say 30int and 3persuasion, you'd still need to roll over 40-50 to pass. If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act.